Searknight

SEARNOS

Description
Searnight earns a niche in the metagame with its ability Terrifying, stopping many Melee-based attackers from doing much and possibly forcing a swap. Searknight's STAB attack Flaming Kick can land solid 2HKOes on Stratusoar and Hunders, although Searknight may not want to stay in for the latter if the Hunder swapped in without taking a Terrifying drop. Searknight's signature move Searing Steel is nice against Luminami, to deal chip damage in general. Searknight's 4x weakness to Earth impedes it a little, but Searknight is still a pretty useful Loomian in general.

Set
Moves: Searing Steel, Flaming Kick, Slap Down, Dodge

Item: Fire Essence

Ability: Terrifying

Personality: Brawny, Robust, Very Clumsy

TPs: 200 Melee Attack, 76 Energy, 96 Speed, 128 HP

Reasons
Searing Steel is nice for Luminami and is STAB. Flaming Kick is useful, and hits Stratusoar for a 2HKO. Slap Down can hit Mind-Types such as Shawchi and Cosmiore for supereffective damage. Dodge can waste enemy Energy and can be used to see what the enemy is trying to do. 96 Speed outspeeds Non-Unleashed Cosmiores. 76 Energy allows 4 Attacks and a Dodge. 200 Melee Attack is to hit hard, and 128 HP lets Searknight take a 3HKO from Rough Up Very Brawny Terrclaw that swapped in.

Terrifying is helpful for stacking on its already immmense physical bulk.

Fire Essence can allow Searknight to OHKO Tahtab and deal generally stronger damage overall.

Counters/Allies
COUNTERS: Earth Types such as Boarrok and Sedimars can counter Searknight, forcing a swap, but you can pivot into Raging Tackles from Boarrok for lower their Melee Attack if you need to.

ALLIES: Allies like Arapaigo and Mocho can handle those two. Arapaigo is the preferred choice, as it can more easily swap in to sponge attacks from the Earth Types.

SET 2 (Tanky Version):

Item: Heavy Shield

Ability: Awakening

Personality: Clumsy, Sluggish, Very Brawny

TPs: 176 Melee Defense, 56 Ranged Defense, 152 Energy, 116 Melee Attack

Moves: Searing Steel, Flaming Kick, Slap Down, Power Focus

Explanation:

Meant to be a tanky wallbreaker. 176 Melee Defense makes most melee wallbreakers (without a super-effective move) 4HKO Searknight. 56 Ranged Defense + Heavy Shield makes most ranged wallbreakers (without a super-effective move) 3HKO Searknight. 152 Energy gives 275 energy at level 50, allowing the use of 5 moves. Rest put into melee attack to hit harder. Power Focus to boost attack and hit harder, slap down to remove items, searing steel and flaming kick as powerful STAB. Awakening to hit harder.