Himbrr

Himbrr go Brrr

Set
Moves: Earthquake, Ice Hammer, Icicle Trap, Quick Punch

Item: Health Amulet/Ice Essence

Ability: Awakening

Personality: V Brawny, Clumsy, Sluggish

TPs: 200 Melee Attack, 200 HP, 80 Ranged Defense, 20 Energy

Reasons
Earthquake is a powerful STAB move that is a lot less risky than Yeti's Wrath. Ice Hammer is a great STAB move that crushes Plant and Air Loomians. Icicle Trap is a perfect hazard to set up on opponents that can't deal enough damage. Quick Punch can end frailer opponents without taking damage because you will hit your opponent first. 80 Ranged Defense will let you survive a smart ikazune cuffed fire breath.

Awakening powers up your moves while Staunch barely ever helps. Awakening is both easier to get and better, so never run Staunch.

Health Amulet definitely is the best choice so that you can heal every turn. An alternative is Ice Essence, but then you'd need more Melee Defense TPs.