Luminami

ILLUMINAMI (Melee)

Description
Luminami is a menacing pivot, sponging many hits and landing attacks with poweful coverage, being able to 2-3HKO many opponents. Luminami barely has any weaknesses - Setup Loomians will be sorry when Luminami bulks even setup attacks and clicks Flash 'n' Flee to get into a Revenge Killer Loomian, such as Ursoul, to destroy enemies. Luminami's vast movepool turns it into a literal monster, obliterating enemies and easily healing.

Set
Moves: Hydro Slash, Mega Chomp, Flash 'n' Flee, Thunder Chomp

Item: Health Amulet

Ability: Power Napper

Personality: Brawny, Robust, Very Sluggish

TPs: 84 Melee Attack, 200 HP, 96 Ranged Defense, 32 Energy, 188 Melee Defense

Reasons
Hydro Slash is a basic STAB move that is a main source of damage to stay impassive. Mega Chomp can attack Tahtab and Cosmiore, but Mega Chomp is also general coverage. Flash 'n' Flee lets Luminami pivot out of the battle to heal. Thunder Chomp covers Stratusoar. The TPS allow you to bulk Zuelongs, Tahtabs, Ikazunes, and all other types of Loomians, along with 2HKOing some loomians like Tahtab swap-ins. This is so you can bulk an attack and then switch. The Energy lets you Flash 'n' Flee 5 times or Hydro Slash 7 times. Luminami's minimal Speed allows it to absorb attacks from other slow Loomians that aren't running Sluggish, then swap out, so that Luminami's swapping option can usually come in safely.

Power Napper is a wonderful and scary ability, regaining a lot of HP when switching or Flash 'N' Fleeing.

Health Amulet lets Luminami heal each turn so that it can be even bulkier.

Counters/Allies
COUNTERS: Plant-Types can stop Flash 'n' Flee, sometimes forcing Luminami to swap. However, not many Plant-Types can counter Luminami, as it can also hurt them with coverage moves.

ALLIES: A wonderful ally for Luminami is Ursoul. It can use Luminami's Flash 'n' Flee to come in, then can use priority attacks to revenge kill other Loomians that either resist Luminami or are setting up.